SEVEN MORNINGS · A REVERSE PUZZLE
Drunken Viking
The house remembers. Do you?
Preparing the house…
A night in reverse
Press Start / next to dismiss each speech bubble. On the map, use arrow keys, WASD, or the direction buttons. Your goal is the opening along the bottom edge. You may leave without recovering every object; the score tells you how much you remembered.
Broken objects turn whole when you approach them, and whole furniture blocks later movement. Wall-hung objects must be approached from below. If your route is blocked, reset with R. At the gate, advance the score dialogue to watch an instant replay of your night backward. Press a direction to skip the replay.
Complete a chapter to unlock the next. This is a silent edition: original audio and the custom font were omitted for a small, self-contained browser package.